Made by TomFOolery2! :D
Thanks a million to Mental Skillness and Saturnips369 for making a few of the pictures for this set! :D
Wild Unlife is a set in Plants vs. Zombie Heroes. It has 202 cards, and 10 heroes, 5 plants and 5 zombies. (Perhaps more in the future) This set is based on wild life (animals, exotic plant life, etc.).
Fellas Who Can Edit Stuff Affiliated With This Set[]
If those people listed above this could be so kind as to like make a pic or two for this set, make things look pretty, etc., that would be really helpful. It's not required. Just a request. But please do the stuff. Please, I'm begging you.
Story[]
Dr. Zomboss has recruited a plant on his side and is now a hero. He was formally a Weenie Beanie, but is now Nova-Bean, the most dangerous villain yet to have been faced by the plants, having the power to destroy certain plants of his choice across all timelines. As a result, plant heroes and Crazy Dave scrambled to find new recruitments around the world, searching high, low, left, right and more. The plants lucked out with their finds, bringing back many new reinforcements from around the globe and a Small-Nut that became the plants most powerful option, Nut-Mech, who has to ability to travel to other timelines and undo the damage caused by Nova-Bean. However, the zombies also have new recruits to fight along side them!
Changes[]
Guardian Changes[]
- Potato Mine is now a Basic - Common again.
- Prickly Pear now has 6 and is an Uncommon card.
- Steel Magnolia is now a 2/3 and is a Premium - Rare.
- Gardening Gloves now cost 1.
- Water Chestnut now has 9.
- Force Field now cost 3.
- Ensign Uproot now gives +1/1 if it moves a plant.
- Starch Lord now has 3.
Kabloom Changes[]
- Sizzle now cost 4, and says "Deal 6 damage" and is a Basic - Common card.
- Banana Launcher now has Team-Up.
- Petal-Morphisis is now a Premium - Uncommon card.
- Mushroom Ringleader is now has 2 and gets +2 for each plant on the board.
- Bluesberry now is a 3/4 and now cost 4
- Mushroom Grotto cost 2 again.
- Pair Pearadise now cost 3.
- More-Spore now says "Make 2 Buttom-Shrooms. Draw a card."
Mega-Grow Changes[]
- Cosmic Pea now cost 2.
- Skyshooter is not a Basic - Common card.
- Fire Peashooter is now a 3/1 that cost 3, is a Premium - Rare and has Double-Strike.
- The Podfather is now a Premium - Uncommon card.
- Sweet Potato now has 4.
- Bamboozle now cost 5.
- Lily of the Valley is now a 0/3.
- Muscle Sprout is now a 3/3.
Smarty Changes[]
- Vanilla is now a Basic - Common again.
- Rescue Radish is now a 3/5 and is a Premium - Rare
- Navy Bean is now Premium - Uncommon again.
- Chilly Pepper now has 2.
- Jumping Bean now has 3.
- Melon-Pult is now a 3/5.
- Jolly Holly is now a 4/2.
- Sow Magic Beans now draws a card again.
- Lightspeed Seed now says "Conjure 2 superpowers."
Solar Changes[]
- Venus Flytrap is now has 3 and now Basic - Common.
- Chomper now cost 3 and is a 3/3.
- Metal Petal Sunflower is now a 3/6 and is a Premium - Rare.
- Sage Sage is now a Premium - Uncommon again and a 2/3.
- Water Balloons now gives a zombie -2/2, and if you made 6 or more that turn, that zombie gets -3/3 instead.
- Tactical Cuke now cost 5.
- Cob Cannon now attacks by firing a Cob at the enemy. (Purely cosmetic)
- Toadstool is now a 3/3 and now cost 4.
Beastly Changes[]
- Squirrel Herder is now and Uncommon card and has 3.
- Yeti Lunchbox is now a Premium - Rare.
- Loudmouth is now a Basic - Common card.
- Vengeful Cyborg now cost 4.
- Primordial Cheese Shover is now a 4/4.
Brainy Changes[]
- Cell Phone Zombie is now a Basic - Common card.
- Zombot Drone Engineer is now a Premium - Rare card.
- Gentleman Zombie is now a 2/3 and is now a Premium - Uncommon card.
- Interdimensional Zombie is now a 0/4.
- Regifting Zombie now cost 2 again.
- Cryo Brain now draws a card.
Crazy Changes[]
- Cakesplosion now cost 3, says "Do 5 damage" and is now a Basic - Common card.
- Foot Soilder Zombie now has 4.
- Orchestra Conductor is now a 1/2 and is a Premium - Rare card.
- Exploding Imp is now a Premium - Uncommon card.
- Tankylosaurus now cost 3.
- Zombot's Wraith now deals double damage if each lane except for the water lane.
- Gargantuar Throwing Imp is now a Imp Gargantuar Zombie and is now a 1/3.
- Valkyrie now cost 5.
- Disco-naut is now a 2/2 again.
- Final Mission now cost 1 again.
- Dance Off now says "Make 2 Backup Dancers. Draw a card."
Hearty Changes[]
- Ra Zombie now cost 5, and is a 4/5.
- Buckethead is now a 3/5 and a Premium - Rare.
- Knight of the Living Dead is now a 5/6 and a Premium - Uncommon card.
- Celestial Custodian now cost 2.
- Genetic Experiment now gets +1/1 for each zombie next door and is now a 1/2.
- Terrify is now a Basic - Common card.
- Flag Zombie is now a 1/4.
- Chum Champion now cost 4, has 5, is in a Gravestone and says "When played: Give all plants -1. All Plants with 2 or less are destroyed."
- Garbage Can Zombie is now a 3/2 again.
Sneaky Changes[]
- Hot Dog Imp is now a Basic - Common again.
- Barrel Roller Zombie is now a Premium - Uncommon card.
- Firefighter is now a Premium - Rare card and is a 4/6.
Heroes (They're All Hybrid Heroes btw)[]
Plant Heroes[]
Name | Image | Classes | Signature Superpower | Other Superpowers | Fight
Theme |
Nut-Mech | , | Rocket Barrage: Deal 2 damage to all plants and zombies. Draw a card. | Nut Signal, Electrobolt and Root Wall. | L.E.A.F. Factory | |
The Shroom Army | , | Shroom-Pile: Make 2 Puff-Shrooms in random lanes. Draw a card. Start of the next 3 turns: Make a Puff-Shroom in a random lane. | Meteor Strike, Heroic Health and Storm-front | Battlefeild | |
Robo-Cob | , | Dead-Seeking Missile: Give a random zombie -2/2. All zombies next door get -1/1. | Weed Whack, Heroic Health and Scorched Earth. | L.E.A.F. Base | |
Tel-Lily-kinesis | , | Bewitching Bubbles: Conjure 2 plants that cost 4 or less, then give them Amphibious. | Transmogrify,
Telepathy and Summoning. |
Tranquil Waterfall | |
The Overrun Cruiser | , | Alien Technology: Give 2 random plants +1 /1 and Frenzy. All copies of those plants get +1/1 and Frenzy for the rest of the game. | Embiggen, Galvanize and Time to Shine. | Crash Site | |
Toxic Ivy | , | Poisoned Powerhouse: Give a plant +Anti-Hero 5. | Storm Front, Super Stench and Dolphinado. | Waste Dump |
Zombie Heroes[]
Name | Image | Classes | Signature Superpower | Other Superpowers | Fight Theme |
Nova-Bean | , | Nova-Ripple: Giva 2 random plants -1/1. All copies of those plants get -1/1 when they are played. Shuffle 3 Nova-Ripples into your deck. | Acid-Rain, Galvanize and Transmogrify. | Destroyed
Reality | |
The High-note and Swabbie | , | Song of Doom: Choose a lane. All zombies in that lane get +2. All plants in that lane get -2. | Super Stench, Weed Whack and In-Crypted. | Overgrown
and Run Down Greenhouse | |
Carrotron | , | R.O.O.T. Enhancement: A zombie gets +2 and Armored 2. Draw a card. | Bubble Up, Nut Signal and Possession. | Garden | |
The Gatekeeper | , | Dragon's Breath: Give a zombie Bullseye, then it does a bonus attack. | Root Wall, Nut Signal and Telepathy. | Dragon's Den | |
Va-Ninja | , | Rubber Shuriken: Bounce 2 random plants and 1 random zombie. Both heroes draw a card. | Whirlwind, In-Crypted, Big Chill | Dark Forest | |
B-Wrecks | , | Banana Fury: Give a zombie Double-Strike and Frenzy. Draw a Card. | Holo-Flora, Heroic Health and Possession. | Jungle |
New Traits[]
- Shred: Plants with this trait get +X when a zombie is here. (Plant exclusive)
- Sprout: Plant equivalent of Gravestone, but plants in sprouts are revealed after the zombie trick phase. (Plant exclusive, don't worry, not many plants have it so it's still a mostly zombie feature.)
- Spiky X: When damage is done to a minion with Spiky by another minion, that minion does X amount of damage to the attacker. (For both sides)
- Patience X: When a card with Patience stays in your hand for a set amount of turns or more, that cards ability triggers. (For both sides)
New Tribe[]
- Crystal (For both Plants and Zombies, but only syngergizes with Plants)
- Vase (For both sides as well, but with no synergy at all whatsoever)
Strategy Decks[]
Green Shadow: Do a Double Take (Double-Strike/Untrickable hybrid, featuring Cabbage Patch)
Solar Flare: Petalo Strike-Back (Strikethrough Agro, featuring Hand of Life)
Wall-Knight: Going Nuts (Pecanolith Strikethrough, featuring Holo Shroom)
Going Nuts (TomFOolery2) | |||||||||
---|---|---|---|---|---|---|---|---|---|
x4 | x4 | x4 | x4 | File:Holo ShroomH.png | x4 | ||||
File:Hand of LifeH.png | x4 | x4 | x4 | x4 | File:Cera-pod-aH.png | x4 | |||
Get your Pecanoliths on the board along with other nuts, then give them each a bit of Strikethrough! Build up your wall with Primal Wall-Nut and Going Green, then slam down a Pecanolith! Just to add insult to injury, just give all of those nuts Strikethrough with Sun Strike, Holo Shroom and Hand of Life! |
---|
Grass Knuckles: Animal Instincts (Animal Deck, features Buckeye)
Animal Instincts (TomFOolery2) | |||||||||
---|---|---|---|---|---|---|---|---|---|
x4 | x4 | x4 | x4 | x4 | |||||
x4 | x4 | File:Sushi RollH.png | x4 | File:BuckeyeH.png | x4 | x4 | |||
Go wild with the animals in this deck! Start off with a Galata-Cactus and Primal Potato Mines to control your enemy, then start playing cards like Sushi Roll and Buckeye to hit hard with cards like Tricarrotops and Apotatosaurs! |
---|
Nightcap: Unleashing the Beast (Kiwibeast self-harm Shroom Deck, featuring Kiwibeast)
Unleashing the Beast (TomFOolery2) | |||||||||
---|---|---|---|---|---|---|---|---|---|
x4 | x4 | x4 | x4 | x4 | |||||
x4 | File:KiwibeastH.png | x4 | x4 | x4 | x4 | ||||
Unleash your inner Kiwi inside of us with this deck! Start off with placing Hot Lava and Fireweeds on the ground, then throw a Kiwibeast in there so it can grow and dominate the field! Just incase that doesn't work out, you always have tiny shrooms to put into the lava and a Punish-Shroom out on the field to make up for it! |
---|
Spudow: F-Root Salad (Pomato self-harm, featuring Pomato)
F-Root Salad (TomFOolery2) | |||||||||
---|---|---|---|---|---|---|---|---|---|
x4 | x4 | x4 | x4 | x4 | |||||
x4 | x4 | x4 | x4 | x4 | |||||
Use the power of everyone's favorite amalgamation to fill your hand with cards to help your path way to victory! Start by filling up the ground with Hot Lava and Fireweeds, then put a Pomato in the lava to let the madness begin! Then, keep your Pomato alive with Grape Responsibility to keep the card flow flowing! |
---|
Citron: Nuts of the Round Table (Nut deck, featuring Knight-Nut)
Nuts of the Round Table (TomFOolery2) | |||||||||
---|---|---|---|---|---|---|---|---|---|
x4 | x4 | x4 | x4 | x4 | |||||
x4 | x4 | x4 | x4 | ||||||
Build up a huge wall with the nut plants, then strike with this deck! Like any ol' nut deck, start by building a wall with Wall-Nut and Primal Wall-Nut, but with a Three-Nut to make your nuts offensive and defensive. Then, throw down some Knight-Nuts and Pea-Nut Space Cruisers to start taking the defense from 10 to 11. Finally, throw down a Cracken to wipe out the zombie threats! |
---|
I'll do more later (probably)
Plant Cards[]
Guardian Cards[]
Name | Tribe | Ability | Strength
|
Health
|
Cost
|
Rarity |
Hare-ot | Animal
Root Plant |
When Hurt: Make a 2/1
Hare-ot's Carrot in a lane to the right of this one. |
3 | 2 | 3 | Uncommon |
Going Green | Trick | Give a plant +2 for each plant on the board. | N/A | N/A | 3 | Uncommon |
Pomato | Fruit Root Plant | When hurt: Conjure a fruit or root. | 3 | 7 | 5 | Uncommon |
Horse Radish | Animal
Root Plant |
Team-up. When Played: A plant gets Team-up. Move that plant. | 2 | 4 | 4 | Uncommon |
The-Root Dirt Storm | Root Trick | Make a random Root Plant in a random lane. If it cost 3 or more, all Root plants get +1/1. | N/A | N/A | 3 | Uncommon |
Grass Blade | Leafy Plant | Shred 5. | 0 | 2 | 2 | Uncommon |
Living Stone | Cactus
Plant |
Team-up. Untrickable. This can't be bounced, frozen or moved. | 0 | 9 | 4 | Rare |
Spikerock Valley | Enviornment | Before combat here: Do 2 damage to zombies here. Environment Evolution: Move a zombie here, then do 2 damage to it. | N/A | N/A | 3 | Rare |
Nut Shack | Nut Plant | When played: All Nuts get +1/1.
Nut Evolution: This makes Wall-Nuts next door. |
1 | 4 | 3 | Rare |
Iceweed | Flower Root Plant | Team-up. This can't be hurt or destroyed by zombies or zombie tricks. Start of turn: This does 1 damage to itself. | 0 | 3 | 4 | Rare |
Knight-Nut | Nut Plant | Armored 2. This only takes half damage from attacks. | 2 | 7 | 6 | Super-Rare |
Pea-Nut Space Cruiser | Pea Nut
Plant |
When played: Your nuts can't be hurt this turn. Nut evolution: Make Escape Pea-nut Pods here and next door. | 4 | 6 | 6 | Super-Rare |
For-Evergreen | Tree Plant | Untrickable, Aromred 2. | 4 | 5 | 5 | Super-Rare |
Escape Root | Root Plant | Sprout, Shred 3. When revealed: This swaps places with another plant. | 3 | 3 | 4 | Super-Rare |
Straw-Birdy | Berry Animal Plant | Amphibious.When this is hurt, move this plant.
When this moves: This can't be hurt this turn. |
3 | 5 | 5 | Legendary |
Hero Mackadamian | Nut
Plant |
Zombies with 4 or more cannot be played. | 2 | 7 | 5 | Legendary |
Three-opod | Pea Animal Plant | Dinoroar: All plants with 3 naturally get +1/1.
Plant Evolution: Dinoroar: Make a random plants 3. |
3 | 5 | 5 | Legendary |
Black Magic Petuna | Flower Plant | This can't be hurt.
Patience 4: This gets +2. |
2 | 1 | 1 | Legendary |
Bount-pea Hunter | Pea Plant | Hunt. When this destroys a zombie: This gets +1/2. | 4 | 4 | 4 | Event |
Hare-ot's Carrot | Root Animal
Plant |
Team-Up. | 2 | 1 | 1 | Token |
Escape Peanut Pod | Pea Nut Plant | N/A | 2 | 3 | 2 | Token |
Kabloom Cards[]
Name | Tribe | Ability | Strength
|
Health
|
Cost
|
Rarity |
Rasin The Roof | Berry Plant | When played: All berries get +1/1 for each berry on the board. | 1 | 1 | 4 | Uncommon |
Spore Shroom | Mushroom
Plant |
Team-up. When this destroys a zombie, make a Spore Shroom. | 3 | 2 | 3 | Uncommon |
Mushroom Madness | Mushroom
Trick |
All Mushrooms get +2/2. | N/A | N/A | 4 | Uncommon |
Tribal Shroom | Mushroom
Plant |
When played: This gets +2
for each mushroom in your hand. |
1 | 2 | 3 | Uncommon |
Thorn in My Side | Vine Trick | Do 3 damage to a zombie. That zombie takes 2 damage at the start of each turn. | N/A | N/A | 3 | Uncommon |
Grasslands | Leafy Environment | Plants here get +Shred 3. | N/A | N/A | 3 | Uncommon |
Caladium Tile | Leafy Plant | Fusion: Plants on this get Team-up. | 1 | 3 | 3 | Rare |
Super Starfruit | Fruit Trick | A plant gets +4/1. Do 4 damage to a zombie there. | N/A | N/A | 4 | Rare |
Shovel | Trick | Destroy a plant. Draw 2 cards. | N/A | N/A | 2 | Rare |
Lucky Bamboo | Leafy Root Plant | Patience 6: Draw a card, Conjure a trick, environment and a superpower | 3 | 3 | 5 | Rare |
Magic Mushroom | Mushroom
Plant |
When played: Destroy a Zombie here. then make a Puff-Shroom in a random lane for each health that zombie had. | 3 | 3 | 5 | Super-Rare |
Enchanted-Shroom | Mushroom
Plant |
Plant Evolution: This shuffles 2 Legendaries into your deck. Draw a card. | 4 | 3 | 4 | Super-Rare |
Oak Archer | Tree Plant | Plant Evolution: This does 2 damage to each Zombie. | 4 | 4 | 4 | Super-Rare |
Dark Spore | Mushroom
Plant |
Sprout, Anti-Hero 4. Patience 5: Do 4 damage to zombies here. | 2 | 3 | 4 | Super-Rare |
Spore Lord | Mushroom
Plant |
Bullseye. When played: This does 1 damage to the Zombie hero for each plant on the board.
Mushroom Evolution: Make 4 Puff-Shrooms in random lanes. |
4 | 4 | 5 | Legendary |
Carrotdactyl | Root Animal Plant | Dinoroar: This does 1 damage to the Zombie hero.
Plant Evolution: This gets +1/1 and Bullseye. |
4 | 4 | 5 | Legendary |
Plant Vase | Vase
Plant |
Start of turn: This does 1 damage to itself. When destroyed: Conjure a plant, trick and a Plant Vase to your hand. | 0 | 2 | 3 | Legendary |
Hydra-ngea | Animal Flower Plant | When hurt: Make a Hydra-ngea head in a random lane. Patience 6: Do 1 damage to anything. | 3 | 4 | 4 | Legendary |
Stealthy Forest | Tree Environment | Only plants and zombies with Anti-Hero can enter this lane. | N/A | N/A | 3 | Event |
Hydra-ngea Head | Animal Flower Head | When played: All Hydra-ngea Heads and Hydra-ngeas get +1. | 1 | 2 | 3 | Token |
Mega-Grow Cards[]
Name | Tribe | Ability | Strength
|
Health
|
Cost
|
Rarity |
Salad Tosser | Leafy
Root Trick |
Conjure 2 Roots and
2 Leafy plants. |
N/A | N/A | 5 | Uncommon |
Candy Cane | Leafy Plant | When played: Move a Zombie to this lane, then this does a bonus attack. | 3 | 4 | 4 | Uncommon |
Cabbage Patch | Leafy Plant | Untrickable. Fusion: Plants on this get Untrickable. | 1 | 3 | 2 | Uncommon |
Coffee Cup | Bean
Plant |
Double-Strike.
Fusion: Plants on this get Double-Strike. |
1 | 2 | 3 | Uncommon |
Secret Garden | Leafy Environment | Plants here get +1/1 and Untrickable. | N/A | N/A | 3 | Uncommon |
Gatling-Shroom | Mushroom Plant | Double-Strike. | 1 | 1 | 0 | Uncommon |
Pea-ridot | Crystal
Pea Plant |
When played: This gets +1 for each Pea on the board.
Plant Evolution: This does a bonus attack. |
2 | 3 | 5 | Rare |
Unicorn | Animal Corn Plant | When played: This gains 2 random traits. | 4 | 3 | 4 | Rare |
Flower Pot Plot | Environment | Plants played here are in Sprouts. When sprouts are revealed here: They do a bonus attack. | N/A | N/A | 3 | Rare |
Watering Can | Trick | Give a plant +2/2. If it has 5 or more due to the buff, that plant does a bonus attack. | N/A | N/A | 3 | Rare |
Coffe Bean | Bean Plant | Sprout, Double-Strike. | 3 | 1 | 3 | Rare |
Sushi Roll | Leafy Animal Plant | When a Leafy plant is played: It does a bonus attack. | 4 | 3 | 4 | Super-Rare |
Buckeye | Nut
Animal Plant |
Double-Strike.
When and Animal is played, it gets Double-Strike. |
3 | 5 | 5 | Super-Rare |
Maclura-hite | Crystal Fruit Plant | Double-Strike.
Crystal Evolution: This gets +2/2 and does a bonus attack. |
3 | 2 | 4 | Super-Rare |
Tile-Turnip | Root Trick | Add a Power Zone to your hand. All environments in your hand cost 1 less. | N/A | N/A | 4 | Super-Rare |
Eight-Corn | Nut Plant | When played: This does 8 bonus attacks. Plant Evolution: This gets +1/1. | 1 | 3 | 5 | Legendary |
Oliveraptor | Leafy
Animal Tree Plant |
Dinoroar: This gets +1/1 and does a bonus attack. | 3 | 3 | 6 | Legendary |
Branch-iosaurus | Tree Animal Plant | Dinoroar: This gets +1/1.
When your opponent draws a card: This gets +1/1. |
3 | 3 | 5 | Legendary |
Sprout Master | Seed Plant | All plants are played in Sprouts. When a Sprout is revealed, give it +1/1. | 3 | 3 | 5 | Legendary |
Thyme Warp | Leafy Trick | A plant hides in a Sprout and gets +1/1 when it's revealed. Draw a card. | N/A | N/A | 3 | Event |
Power Zone | Environment | When a plant enters this lane: Give it +1/1. When plants here have 5 or more due to the buff, it does a bonus attack. | N/A | N/A | 4 | Token |
Smarty Cards[]
Name | Tribe | Ability | Strength
|
Health
|
Cost
|
Rarity |
Electric Peashooter | Pea Plant | Splash-Damage 2. | 2 | 3 | 3 | Uncommon |
Seal Weed | Leafy Animal Plant | Amphibious. When played on the ground: Make a Beach Bonanza here. | 3 | 3 | 4 | Uncommon |
Blue-Burry | Berry Plant | Start of turn: Freeze zombies here. Plant Evolution: Freeze zombies here. | 1 | 3 | 3 | Uncommon |
Melon Mercenary | Fruit Plant | Splash-Damage 2
Fusion: Plants on this get +Splash-Damage 2. |
2 | 2 | 4 | Uncommon |
Walking Onion | Root Plant | Sprout. When revealed: Move this plant. Patience 4: Before combat: Move this plant. | 3 | 1 | 2 | Uncommon |
Snow Cactus | Cactus Plant | When a plant hurts a zombie, Freeze it. | 2 | 3 | 4 | Uncommon |
Bloom-Box | Flower Plant | Zombies can't be played here. Flower Evolution: Bounce a zombie here. | 0 | 4 | 5 | Rare |
Bouncing Pumpkin | Squash Plant | Plant Evolution: Bounce all zombies here and next door. | 5 | 6 | 6 | Rare |
Spiceweed Center | Root Enviorment | Before combat here: This does 1 damage to zombies here.
When this hurts a zombie: Freeze that zombie. |
N/A | N/A | 2 | Rare |
Hail-a-Seed | Seed Tree Trick | After Zombie tricks: Make a Seed Helicopter. | N/A | N/A | 5 | Rare |
Queen of Beans | Bean Leafy Plant | When a Bean is played, it gets +1/1. | 2 | 3 | 4 | Super-Rare |
Missile Toe | Berry Leafy Plant | Team-up.
Start of turn: Add a Big Chill to your hand. |
0 | 5 | 4 | Super-Rare |
Kiwibeast | Fruit
Animal Plant |
Splash-Damage 1. When hurt: This gets +1 and +Splash-Damage 1. | 2 | 5 | 4 | Super-Rare |
Cold Snapdragon | Dragon Flower Plant | Splash-Damage 2. When this hurts a Zombie, Freeze it. | 2 | 3 | 4 | Super-Rare |
Stalk of Magic Beans | Leafy Bean Plant | When destroyed: Add a Magic Beanstalk to your hand. | 2 | 1 | 3 | Super-Rare |
Pointsetta | Leafy Plant | Amphibious, Team-up. When this is destroyed, Bounce this instead. | 2 | 2 | 3 | Legendary |
Cracken | Nut Animal Plant | Amphibious, Splash-Damage 2. When played: All plants on the board get +Splash-Damage 1. | 3 | 4 | 5 | Legendary |
Pineosaurus | Fruit Animal Plant | Amphibious, Team-up. Dinoroar: All plants in the water get +1/1. | 3 | 2 | 3 | Legendary |
Brain Flower | Flower Plant | For the rest of the game, zombie tricks cost 1 more. Patience 3: For the rest of the game, zombie tricks cost an additional 1 more. | 2 | 4 | 5 | Legendary |
Christmas Oak | Tree Plant | When played: Shuffle 3 Explosive Gifts into the Zombie heroes deck. | 2 | 3 | 2 | Event |
Beach Bonanza | Enviornment | Only Amphibious plants and zombies can be played here. | N/A | N/A | 4 | Token |
Sheep | Animal Plant | N/A | 0 | 3 | 1 | Token |
Seed Helicopter | Seed Tree Plant | N/A | 5 | 4 | 4 | Token |
Solar Cards[]
Name | Tribe | Ability | Strength
|
Health
|
Cost
|
Rarity |
Tro-Pickle | Fruit Plant | Team-up. When played: This gets +1/1 and Strikethrough for each other plant and zombie here. | 3 | 2 | 4 | Uncommon |
Holo Shroom | Mushroom Plant | Strikethrough. Fusion: Plants on this get Strikethrough. | 2 | 2 | 3 | Uncommon |
Money Tree | Tree Leafy Plant | When Destroyed: You get +2 next turn. | 1 | 2 | 2 | Uncommon |
Zombie Trap | Flytrap Environment | Before combat here: Destroy all zombies here with 3. | N/A | N/A | 2 | Uncommon |
Ghost Pepper | Fruit Plant | Sprout. Before combat here, give all zombies here -1/1. | 2 | 4 | 4 | Uncommon |
Aloe Guard | Cactus Plant | Spiky 3. When this does damage, heal your hero for that much. | 2 | 3 | 4 | Uncommon |
Moongrains | Seed Plant | When played: This gets +1/1 for each you have spent this turn. | 1 | 1 | 3 | Rare |
Rose Quartz | Crystal
Flower Plant |
When a Flower is healed by a non-Crystal plant: Heal the plant hero and all plants for 2. | 2 | 4 | 4 | Rare |
Diggin' Chomper | Flytrap Root Plant | Team-up. When a Zombie is played here, give it -2/2. | 1 | 3 | 3 | Rare |
Razor Leafs | Leafy Plant | Strikethrough.
Patience 4: This gets +Shred 3. |
2 | 3 | 4 | Rare |
Aloe and Goodbye | Cactus Trick | Do 1 damage for each your hero was healed for this game. | N/A | N/A | 4 | Super-Rare |
Gold Bloom | Flower Trick | You get +1 sun this turn. | N/A | N/A | 0 | Super-Rare |
Hand of Life | Trick | Give a Plant +2/1 and Strikethrough. Conjure a plant. | N/A | N/A | 3 | Super-Rare |
Deserted Desert | Cactus Environment | Plants here get Spiky 3. | N/A | N/A | 3 | Super-Rare |
The Corn-Popper | Corn Plant | When played: Destroy a zombie for each Corn plant on the board.
Corn Evolution: If there are no more zombies, do 3 damage to the zombie hero for the remaining amount of Corn Plants instead. |
6 | 5 | 7 | Legendary |
Cob God | Corn Plant | Strikethrough. When played: Conjure 5 Corn plants. | 6 | 5 | 8 | Legendary |
Cera-pod-a | Pea Animal Plant | Strikethrough. Dinoroar: Another random plant gets Strikethrough. | 4 | 5 | 6 | Legendary |
Impatien | Flower Plant | All plants with a Patience ability in your hand don't require waiting for their ability to trigger. Flower Evolution: You get +3 next turn. | 1 | 4 | 4 | Legendary |
Flower Storm | Flower Trick | Conjure a plant.All plants in your hand get Strikethrough. | N/A | N/A | 4 | Event |
Zombie Cards[]
Beastly Cards[]
Name | Tribe | Ability | Strength
|
Health
|
Cost
|
Rarity |
Springboard | Science Environment | For the first time a zombie here is hurt, Bounce it instead. | N/A | N/A | 4 | Uncommon |
Rat Zombies | Pet Zombie | Frenzy. When played: give plants here -1/1. | 3 | 3 | 4 | Uncommon |
Spaghetti Zombie | Gourmet Zombie | When Destroyed: Make a 3/4 Flying Spaghetti Zombie here. | 3 | 1 | 3 | Uncommon |
Scape Goat | Goat Zombie | Fusion: Zombies on this are bounced instead of destroyed while fused with this. | 3 | 3 | 4 | Uncommon |
Tracking Device | Science Trick | Give a Zombie Hunt. Draw a card. | N/A | N/A | 1 | Uncommon |
Hunter Zombie | Zombie | Hunt. Patience 4: When this enters a lane: Give all plants here -2/1. | 3 | 2 | 3 | Uncommon |
Cosmic Gargantuar | Gargantuar Zombie | Frenzy. When played: Conjure a Gargantuar. It gets Frenzy. | 3 | 4 | 4 | Rare |
Quarterback
Zombie |
Sports Zombie | When played: All sports zombies get Frenzy. | 3 | 3 | 5 | Rare |
Fisherman Zombie | Professional
Zombie |
Amphibious. When played: Bounce all Plants in the water. | 2 | 3 | 3 | Rare |
Thorny Zombie | Zombie | Spiky 2. | 2 | 2 | 1 | Rare |
Pet Shelter | Pet Zombie | Zombie Evolution: All pets get +3/2. | 5 | 4 | 5 | Super-Rare |
Baseball Bat Zombie | Sports Zombie | This can't be hurt by plants attacks, and reflects their attacks instead. | 2 | 3 | 4 | Super-Rare |
Future Vimpire | Science Imp Zombie | Amphibious, Frenzy. When a zombie with Frenzy destroys a plant, that zombie gets +1/1. Zombie Evolution: Zombies here and next door get Frenzy. | 4 | 4 | 4 | Super-Rare |
Dinner Drone | Science Gourmet Trick | Make a Cheese Cutter. | N/A | N/A | 3 | Super-Rare |
Foot-Bot XXVII | Sports Science Zombie | Gravestone. When revealed: All zombies get Frenzy and +2/1, and all plants get -1/1. | 5 | 5 | 7 | Legendary |
Zombie Dark Dragon | Pet Science Zombie | Gravestone. When revealed: Destroy a plant. This gets +2/2 for each pet on the board. | 3 | 3 | 6 | Legendary |
Rodeo Legend Zombie | Pet Professional
Zombie |
Frenzy. When a Zombie with Frenzy destroys a plant, that zombies does a second bonus attack. Pet Evolution: Destroy a plant. | 2 | 5 | 5 | Legendary |
Pack Hunter | Pet History Zombie | Frenzy. Dinoroar: All zombies with Frenzy get +1/1. Patience 4: Dinoroar: Give a random zombie Frenzy. | 1 | 3 | 3 | Legendary |
Imitation Plant | Professional Zombie | Hunt. When this enter a lane: All plants there have 0 for that turn. | 3 | 4 | 4 | Event |
Flying Spaghetti Zombie | Gourmet Monster Zombie | Amphibious, Hunt. | 3 | 4 | 3 | Token |
Brainy Cards[]
Name | Tribe | Ability | Strength
|
Health
|
Cost
|
Rarity |
Zombie Tombs | Zombie | Fusion: Draw 2 cards. | 1 | 2 | 2 | Uncommon |
Laser Zombie | Science Zombie | Bullseye. Fusion: Zombies on this get Bullseye. | 2 | 4 | 3 | Uncommon |
Dragon imp | Pet Imp Zombie | Untrickable. This cannot be damaged by plants with altered stats. | 2 | 3 | 3 | Uncommon |
Zom-Pea | Pea Monster Zombie | When played: This does a bonus attack for every plant on the board. | 1 | 4 | 5 | Uncommon |
Wizard Zombie | Mustache Zombie | Gravestone. When revealed: Transform a plant with 4 or less into a 0/3 Sheep. | 2 | 3 | 3 | Uncommon |
Energized Gargantuar | Gargantuar Zombie | Patience 5: This does a bonus attack. | 6 | 6 | 6 | Uncommon |
Rocket Scientist | Science Mustache Zombie | Gravestone. When revealed: This does 2 bonus attacks. | 2 | 1 | 4 | Rare |
Zombie Mime | Mime Zombie | When a plant or zombie gains stats, this gain that amount as well. | 2 | 2 | 3 | Rare |
Blastronaut | Science Zombie | Bullseye. Science Evolution: This does a bonus attack. | 4 | 3 | 4 | Rare |
Alien Zombie | Pet Zombie | When played on the ground: Make Alien Goo. | 3 | 3 | 4 | Rare |
Cloning Zombie | Science Zombie | When another zombie is played: This turns into a copy of that. That copy will gain the same stats that the original zombie has. | 2 | 2 | 4 | Super-Rare |
Zombot Card Creator | Science Zombie | Start of turn: Conjure a card. | 0 | 5 | 3 | Super-Rare |
Cell Spliting | Science Trick | Remove a plants ability and traits. Conjure a Trick. | N/A | N/A | 3 | Super-Rare |
Stopwatch | Science Trick | Conjure 2 zombies. They get "Patience 3: This zombie gets +1/1 and Bullseye." | N/A | N/A | 4 | Super-Rare |
Ape Lord Zombie | Pet Zombie | When played: This does 1 bonus attack for each you made this turn. | 1 | 4 | 7 | Legendary |
T-rex Jockey | Pet History Zombie | Dinoroar: A random zombie does a bonus attack. | 4 | 4 | 6 | Legendary |
Gargantuar Vase | Gargantuar
Vase Zombie |
Start of Zombie Tricks: This does 3 damage to itself. When destroyed: Make a Vase Gargantuar here. | 0 | 3 | 4 | Legendary |
Brain Farm | Science
Gourmet Zombie |
Patience 5: You get +4 this turn. | 0 | 1 | 1 | Legendary |
Brain Cloning Experiment | Science Gourmet Zombie | Gravestone. Start of turn: Double your amount of , then this gets -1/1. | 0 | 3 | 3 | Event |
Vase Gargantuar | Gargantuar Vase
Zombie |
When played: This does a bonus attack. | 5 | 4 | 5 | Token |
Alien Goo | Pet Environment | When a zombie besides an Alien Zombie enters this lane: Make an Alien Zombie. | N/A | N/A | 3 | Token |
Crazy Cards[]
Name | Tribe | Ability | Strength
|
Health
|
Cost
|
Rarity |
Bombie | Professional
Zombie |
When destroyed: Make a Zomb-Bomb here. | 5 | 2 | 4 | Uncommon |
Dumpster Zombie | Pirate Barrel Zombie. | Overshoot 4. Bullseye. | 4 | 2 | 4 | Uncommon |
Bug Zombie | Pet Zombie | Bullseye. Zombie Evolution: This gets Overshoot 3. | 3 | 4 | 4 | Uncommon |
Zombie Hoard | Imp Pet Zombie | When played: Destroy a Zombie | 3 | 3 | 1 | Uncommon |
Super-Fan Imp | Imp Sports Zombie | When destroyed by a Zombie card: Do 4 damage. | 3 | 1 | 2 | Uncommon |
Magma Zombie | Zombie | N/A | 7 | 1 | 3 | Uncommon |
Lizard Jockey Zombie | Pet Zombie | Gravestone. Overshoot 1. When this hurts the plant hero, draw a card. | 2 | 2 | 3 | Rare |
Zombie Vandilist | Professional Zombie | When played: Reveal a zombie in a Gravestone. | 4 | 2 | 2 | Rare |
Imp Cannon | Imp Zombie | When this does damage: Make a Swabbie in a random lane. Pirate Evolution: Do 3 damage. | 3 | 5 | 5 | Rare |
Robot Parrot | Pet Science Zombie | When played on heights: Do 3 damage to all zombies here. Patience 3: This gets Bullseye. | 3 | 4 | 4 | Rare |
Ballerena
Zombie |
Dancing Zombie | Overshoot 1. When this hurts the plant hero, this does 2 damage to plants here. | 2 | 3 | 3 | Super-Rare |
Seagull Zombie | Pet Pirate Zombie | Overshoot 2. All pirates get Overshoot 2. | 3 | 2 | 4 | Super - Rare |
Chicken Wrangler Zombie | Pet Professional Zombie | When hurt: Make a Zombie Chicken in a random lane. When destroyed: Add 2 Zombie Chickens to your hand. | 3 | 3 | 4 | Super-Rare |
Explosive Barrel Zombie | Barrel Professional
Zombie |
Start of turn: This does 1 damage it itself. When destroyed: Do 4 damage to the plant hero. | 4 | 3 | 4 | Super-Rare |
Zombot Multi-Stage Masher | Dancing Trick | Conjure 4 Dancing Zombies. They get Overshoot 2. | N/A | N/A | 5 | Legendary |
TNT Cart Zombie | Mustache
Professional Zombie |
When destroyed: Destroy all other plants and zombies. Then do 5 damage to each hero. | 7 | 2 | 5 | Legendary |
Terror-Dactyal | Pet History Zombie | Overshoot 2. Dinoroar: A random zombie gets +Overshoot 2. | 3 | 5 | 5 | Legendary |
Zombot Turret | Science Zombie | This can't be hurt by plants and tricks. Start of turn: This does 1 damage to itself. Patience Round 4: This gets Bullseye. | 6 | 1 | 2 | Legendary |
Spare Parts | Science Zombie | Fusion: Conjure a random zombie with "Zombot" in it's name. | 0 | 3 | 2 | Event |
Zomb-Bomb | Zombie | Start of turn: This deals 1 damage to itself and does 3 damage to plants here. | 0 | 1 | 2 | Token |
Explosive Gift | Trick | If this card is in your hand at the start of the Zombie phase, this does 4 damage to the Zombie hero and destroys itself. | N/A | N/A | 1 | Token |
Hearty Cards[]
Name | Tribe | Ability | Strength
|
Health
|
Cost
|
Rarity |
Safety Zombie | Mustache Zombie | When played: Give a zombie -1/+4. | 1 | 2 | 2 | Uncommon |
Riot Police Zombie | Professional Mustache Zombie | Gravestone. When revealed: Give all plants here -2. | 2 | 3 | 4 | Uncommon |
Explorer Zombie | History Professional Zombie | Gravestone, Frenzy. | 3 | 3 | 3 | Uncommon |
Snake Charmer Zombie | Pet Zombie | Gravestone, Frenzy. When revealed: Move a plant here. | 4 | 4 | 5 | Uncommon |
Knight's Helmat | Trick | Give a Zombie +Armored 1. Draw a card. | N/A | N/A | 1 | Uncommon |
Industrial Trash Can Zombie | Professional
Zombie |
Patience 4: This gets Armored 3. | 2 | 2 | 4 | Uncommon |
Cosmic Manager | Professional
Zombie |
When played: Conjure a Professional. It gets +1/1 and gets +1 when a Professional is hurt. | 1 | 2 | 3 | Rare |
Zombie Nurse | Professional Zombie | When a plant or a plant hero is healed, heal the zombie hero for that much. | 3 | 3 | 4 | Rare |
Rally Zombie | Professional
Zombie |
Frenzy. When played: All zombies in your hand get Frenzy. | 3 | 4 | 4 | Rare |
Bucket Imp | Professional
Imp Zombie |
Armored 4. | 3 | 1 | 4 | Rare |
PhD Zombie | Professional Zombie | Zombie Evolution: Heal 7. | 3 | 3 | 5 | Super-Rare |
Jurassic Bully | History Zombie | Zombie Evolution: This gets +2/2 and Frenzy. | 5 | 5 | 6 | Super-Rare |
Vortex | Trick | Choose a lane. All plants there and next door get -1/1. | N/A | N/A | 4 | Super-Rare |
Pothead | Professional
Zombie |
Armored 1, Spiky 3. | 2 | 5 | 4 | Super-Rare |
Tricaringtops | Pet History Zombie | Dinoroar: Heal 3. | 3 | 6 | 5 | Legendary |
Crystal Zombie | Crystal History Zombie | Untrickable. This can't be bounced. When played: For the rest of the game, all Crystal Zombies get +1/1. When destroyed: Add a Crystal Zombie to your hand. | 4 | 5 | 5 | Legendary |
Brickhead Zombie | Professional
Zombie |
Armored 2. This attacks with it's health instead of its strength. | 0 | 7 | 6 | Legendary |
Spiky Guard | Sports Professional
Zombie |
Spiky 3, Armored 1. When your hero is hurt, this gets hurt instead. | 2 | 5 | 4 | Legendary |
Holo Cone | Science Trick | Give a zombie +Armored 1. Add a Holo Cone to your hand. | N/A | N/A | 3 | Event |
Sneaky Cards[]
Name | Tribe | Ability | Strength
|
Health
|
Cost
|
Rarity |
Fro-Zone | Enviornment | When a plant is played here: Freeze that plant. Environment Evolution: Freeze all plants here. | N/A | N/A | 3 | Uncommon |
Grave Diggin' Zombie | Professional Zombie | Gravestone. When revealed: Hide a Zombie in a Gravestone. | 2 | 3 | 3 | Uncommon |
Yeti Imp | Pet Imp Zombie | Gravestone. When revealed: Freeze all plants here. | 3 | 1 | 2 | Uncommon |
Leaf Blower Zombie | Professional Zombie | Gravestone. When revealed: Bounce a plant with Team-up. If there is another plant in that lane, bounce it too. | 4 | 4 | 4 | Uncommon |
Crocodile Zombie | Pet Zombie | Anti-Hero 2. Fusion: Zombies on this get Anti-Hero 2. | 1 | 3 | 2 | Uncommon |
Giant Ninja | Gargantuar Professional
Zombie |
Anti-Hero 3. Patience 5: This gets Frenzy. | 4 | 5 | 5 | Uncommon |
Paintball Zombie | Zombie | Anti-Hero 3, Bullseye. | 3 | 2 | 3 | Rare |
Cosmic Pirate | Pirate Zombie | Anti-Hero 3. When played: Conjure a pirate. It gets Anti-Hero 3. | 3 | 2 | 3 | Rare |
Sloth Gargantuar | Pet Gargantuar Zombie | When this hurts the Plant hero, make a Yeti Imp in a random lane. | 5 | 6 | 6 | Rare |
Zombie Corpse | Professional
Zombie |
Deadly. | 1 | 1 | 0 | Rare |
Water Ninja | Professional Zombie | Amphibious, Anti-Hero 2. | 1 | 1 | 1 | Super-Rare |
Tiger Riding Imp | Pet Zombie | Anti-Hero 3, Deadly. | 3 | 4 | 4 | Super-Rare |
Mecha-Football Zombie | Science Sports Zombie | Gravestone. Anti-Hero 2. When revealed: Bounce all plants here. | 3 | 5 | 4 | Super-Rare |
Stink Bomb Zombie | Professional
Zombie |
Deadly. Start of turn: Give a zombie Deadly. | 1 | 4 | 3 | Super-Rare |
Zombot Tuskmaster 10,000 BC | Pet Science History Zombie | Gravestone. When revealed: Freeze all plants here. End of turn: This hides in a Gravestone. | 4 | 5 | 6 | Legendary |
Gargantuar Prime | Science Gargantuar Zombie | Strikethrough, Deadly, Frenzy. | 4 | 6 | 7 | Legendary |
Zombot Sphinx-inater | Science History Zombie | Gravestone. Deadly. When this destroys a plant, this makes a random Gravestone in a random lane. | 4 | 6 | 6 | Legendary |
Skeleton | Monster "Zombie" | When destroyed: Make a Skeleton.
Patience 3: When a Skeleton is played: All Skeletons get +Anti-Hero 1 for the rest of the game. |
1 | 1 | 0 | Legendary |
Pirate Ship | Pirate Zombie | Amphibious. When this hurts the plant hero: This does 3 damage to a random plant or the plant hero. | 1 | 4 | 3 | Event |
Scrapped Cards (Use for what you want)[]
- Salad-mander: 3/4 5 costing Leafy plant with Amphibious, Bullseye & Team-up. Was scrapped for being to underpowered, and better card options were there.
- (The OG) Carrotdactyl: 3/4 5 costing Root plant that gave plants on heights +2/2 as a dino-roar ability. Scrapped for me being to stupid to realize that Eight-Corn fir much better in the Mega-Grow class than the Smarty class as a legendary, and I would never hurt my baby Oliveraptor. Also was a bit underpowered.
- (The OG) For-Evergreen: 4/5 5 costing Tree plant with Untrickable that made it so zombies here couldn't be moved. Scrapped for being just to useless, cause' there are like no ways for zombies to move other zombies. Living Stone was just cooler, too.
- Don't remember what I scrapped to ket Kiwibeast in. Lol sorry. :P
- Jack-o'-Lantern-In-The-Box: Was a I don't remember that cost I don't remember and was a Squash plant that did something with RNG I'm sorry I don't remember anything about this plant. Was scrapped because it wasn't all that great and Poinsettia was.
- Hedge-Hog: 3/3 4 costing Leafy Animal plant that had Team-up and said "When played: Give a plant Team-up." Later changed due to being a downgraded Horse Radish. Changed into Escape Root, which is now a 4/3.
- Escape Root: 4/3 4 costing root plant that said "When played: This swaps places with another plant." Replaced with Spiceweed Center, because Escape Root was underpowered.
- Hockey Zombie: Was a 2/3 3 costing zombie that was a sports zombie that gave a zombie +1/1 and Frenzy. Was scrapped because I wanted to get at least 2 environments in for each side, and this was just a bad card.
- (The OG) Crocodile Zombie: Was a 1/3 that costed 2 and was a pet zombie that bounced a plant if fused. Was scrapped because of the same reason as Hockey Zombie.
- Mustache You a Question: 3 costing mustache trick that gave a mustache zombie 2 random traits. It's not all that good of a card.
- Wizgourd: 3/3 5 drop, Squash plant, when played: All plants with the same stats as this get +2/2.
- Sunflower Singer: 5 costing 0/2. Gives +1 sun a turn for each plant on the board, and if evolved makes 2 Sunflowers next door.
- Pult Palace: 3 costing fruit environment, gave plants there +Splash-Damage 2.
- Chimp Zombie: Cost 3, 3/1. Gave you +1 brain for each plant and zombie on the board.
- Balloon Flower: 4 costing 3/3 or something (I don't remember), moved a zombie or plant when played on heights.
What's Next For This Set/Page[]
As of 6/12/18, I have learned how to make my own art for this page! I will most likely be gathering stuff I can use for art, making said art and making strategy decks. (Note that I'm a lazy b@stard, so I will always accept art from others!)