After a big battle, a sudden surge in the sky occurs. At first, it seemed as if it did nothing, but after a simple tutorial, every thing changed...
Compatability[]
This game is compatable to the Switch, PC, and Mobile devices. It's price for Switch is 10$, for PC (On steam) it is the same, but on mobile it is 5$.
Worlds[]
Tutorial (18 Levels)
Forest Full of Grass Blades (18 Levels)
Rainfall (30 Levels)
Nanotech from a Unknown Source... (37 Levels)
Zombie Testing Facility (37 Levels)
The Moon (39 Levels)
Lunar Cavern (Mission) (5 Levels)
Pixel Distortion (30 Levels)
Grape Gallery (5 Levels)
Primal Rage (40 Levels)
Currencey[]
Coins (Can be gotten from zombies) (Worth 10 ingame cents)
Gold Coins (Same as Coins) (Worth 100 ingame cents)
Mintbuds (Can sometimes be gotten from zombies)
Diamonds (Rarely gotten from zombies) (Worth 1,000 ingame cents)
Memoriao (Rarest type of currency)
Plants[]
Plant
Unlocked
Sun Cost
Ability
Recharge
Type
Type Power
Family
T-Introduction
100
Shoots 1nds peas
Fast
Normal
Legume
T-Day 1 (Daylight Mode)
50
Creates 25 sun every 10 secs or more
Fast
Light
Creates 2x the amount of sun
Productive
T-Day 1 (Moonlight Mode)
50
Creates 25 sun every 10 secs or more, but rarely makes sunbombs
Fast
Dark
Creates a homing sunbomb more often.
Productive
T-Day 2
50
Has a unusual amount of health
Slow
Normal
Defense
T-Day 3
25
Explodes on contact, but needs time to arm.
Slow
Normal
Kabloom
T-Day 4
0
Shoots short range spores.
Moderate
Normal
Dense
T-Night 1 (Daylight Mode)
25
Creates increasingly more sun.
Fast
Light
Same as Sunflower, but grows faster.
Productive
T-Night 1 (Moonlight Mode)
25
Creates 100 sun, but shrinks fast until it is no more. (Lasts for 15 secs.)
Fast
Dark
Same as Sunflower, but shrinks slower. (Lasts for 1 min and 30 secs)
Productive
T-Night 2 (Daylight Mode)
75
Creates a damaging area 4 tiles in front of it.
Moderate
Light
Has a chance of hypnotising the zombie apon defeating it.
Dense
T-Night 2 (Moonlight Mode)
75
Shoots a 4 tile fume in front of it.
Moderate
Dark
Shoots throughout the entire lane.
Dense
T-Night 3 (Daylight Mode)
75
Shoots purple spores, that make the zombies do damage overtime.
Slow
Light
Shoots Diagonally now, but does more damage and more lasting damage.
Dense
T-Night 3 (Moonlight Mode)
75
Shoots red spores, that poison the zombies
Slow
Dark
Shoots Diagonally now, but does more damage.
Dense
T-Night 4
75
Turns the zombie that eats it around, and makes it attack it's lanemembers.
Moderate
Normal
Special
T-Night 5
100
Can heal any plant, but only if damaged. (Has the same health of a Wall-Nut)
Slow
Normal
Special
T-Night 6
25
Can let the user to place plants on it.
Fast
Normal
Dense
T-Flood 1
75
Wakes up a Mushroom
Moderate
Normal
N/A
T-Flood 2
100
Creates a 3x3 area to protect plants from floods.
Slow
Normal
Fruit
T-Flood 3
150
Moves a plant to a different place, but making it have less health after.
Moderate
Normal
Dense
T-Flood 4 (Daylight Mode)
75
Blocks water from reaching a lane.
Moderate
Light
Does damage to the zombies touching it.
Defense
T-Flood 4 (Moonlight Mode)
75
Can't get derooted by the water, and also blocking the water as well.
Moderate
Dark
Can slam its head into its enemies.
Defense
T-Flood 5
25
Destroys the zombie touching it.
Slow
Dark
Can whip zombies from a far.
Dense
T-Flood 6
100
Can snipe out any Snorkel Zombies.
Moderate
Light
Can attack any type of zombie.
Fruit
T-Flood 7
125
Shoots water droplets that do no damage, but make zombies unable to attack for a short time.
Fast
Normal
Legume
Forest Full of Grass Blades[]
T-Flood 8 (Moonlight Mode)
50
Powers dark plants in a 3x3 radius
Fast
Dark
Produces 2x the amount of sun.
Productive
T-Flood 8 (Daylight Mode)
50
Powers light plants in a 3x3 radius
Fast
Light
Produces 2x the amount of sun.
Productive
FFGB-Day 1
125
Lobs pinecones, that leave puddles of slowing sap.
Moderate
Light
Can do damage.
Special
FFGB-Day 2
100
Defeats zombies, but only if they have very low health and if they have it only by default, not brute force.
Slow
Dark
Can do more damage, to the point it can do damage to normal enemies.
Special
FFGB-Day 5
175
Spins around, shooting seeds, and then dissapears.
Slow
Normal
Fruit, Kabloom
FFGB-Day 7
25
Stuns the zombie near it.
Slow
Light
Can cough stunning balls of gas that do no damage.
Dense
FFGB-Day 8
0
Freezes the zombie that steps on it.
Slow
Dark
Shoots balls of ice, that slow down zombies.
Dense
FFGB-Day 11
100
Takes away any lightweight metals.
Moderate
Normal
Special
FFGB-Night 1 (Daylight Mode)
50
Can turn anything gold into currency
Fast
Light
Can shoot coins
Special
FFGB-Night 1 (Moonlight Mode)
150
Can shoots bolts of lightning
Slow
Dark
2x stronger
Special
FFGB-Night 5
100+
Can turn a zombie into a hypnotised zombotany.
Fast
Normal
Fruit
FFGB-Night 7 (Moonlight Mode)
25
Can shoot long range shots, but hides when a zombie is in a 3x3 radius.
Fast
Dark
Can no longer hide
Dense
FFGB-Night 7 (Daylight Mode)
75
Can shoot long range shots in any direction, but only when a zombie is in a 3x3 radius.
Fast
Light
Does 2x damage and 2x the range, but hides in a 3x3 radius
Dense
Rainfall[]
FFGB-Night 10
125
Flies into the air to catch the balloon zombies.
Fast
Normal
Special
RF-Flood 1
150
Can't be derooted. Can shoot the next door only.
Moderate
Normal
Fruit
RF-Flood 4
225
Can shoot homing shots, that do 1nds each.
Slow
Normal
Special
RF-Flood 6
75
Every time a zombie bites it, a piece of itself breakes off onto the zombie, doing damage.
Moderate
Dark
Regenerates quicker.
Special
RF-Flood 8
175
Shoots lobbed shots that do splash damage, but also stunning the zombie slightly.
Slow
Light
Faster shooting
Fruit, Kabloom
RF-Flood 11
100
Splits the nearest zombie in half, then dissapears.
Slow
Normal
Fruit, Kabloom
RF-Flood 13
150
Explodes in a 3x3 area.
Slow
Normal
Kabloom
RF-Flood 14
250
Leaks acid every degrade. The acid can dilute in the water.
Slow
Light
Heals itself by sucking up its acid.
Fruit
RF-Flood 17
125
Attacks the toughest zombie in the water by swimming to it and constantly biting it. It will reproduce after a while of being on screen.
Slow
Dark
Can dive into the water, and eat a zombie after 10 secs.
Kabloom
RF-Flood 19 (Daylight Mode)
75
An aquatic Wall-Nut that can also be placed on land.
Fast
Normal
Defense
RF-Flood 19 (Moonlight Mode)
75
A flying wall-nut.
Fast
Normal
Defense
Nanotech from a Unknown Source...[]
RF-Flood 28
0
Disables any nanotechnology in a 3x3 radius.
Slow
Normal
Kabloom
NUS-Day 3 (Daylight Mode)
75
Claps its petals to create a wind blast.
Moderate
Light
Longer range.
Kabloom
NUS-Day 3 (Moonlight Mode)
75
Shoots petals at a short distance.
Moderate
Dark
Can regenerate faster, and shoot at a longer range.
Kabloom
NUS-Day 5
75
Has half of the health of a Wall-Nut, but appears again after 10 secs.
Moderate
Light
Can block air zombies from passing it, and also has more health.
Defense
NUS-Day 7
50
Poisons the zombie who eats it.
Moderate
Dark
Its poison can spread to other zombies.
Kabloom
NUS-Day 11 (Daylight Mode)
150
Shoots frisbees that pass through zombies.
Moderate
Light
Shoots more frisbees diagonally.
Special
NUS-Day 11 (Moonlight Mode)
150
Lobs explosive buds at zombies, that do splash damage.
Moderate
Dark
Throws in the lanes next to it.
Special
NUS-Day 18
300
Sends a root throughout the lane, spiking the zombies.
Slow
Normal
Kabloom
NUS-Day 24
100
Sends a homing laserbeam to a random zombie.
Moderate
Normal
Kabloom
NUS-Day 29
175
If a zombie touches it, it turns redder and slower.
Slow
Dark
Zombies become itchy, and can't attack, but the plant slowly fades out.
Kabloom
NUS-Day 36
225
Explodes into shrapnel, that does MASSIVE damage.
Slow
Normal
Kabloom
Zombie Testing Facility[]
NUS-Day 37
175
Scares the closest zombie, but can only do it 5 times
Slow
Dark
Can now scare 3 more zombies.
Ghastly
ZTF-Night 1
150
Creates a puddle of ink around it, that slows down zombies.
Fast
Normal
Dense
ZTF-Night 6
25
Drags a zombie into a wormhole, and then dissapears.
Slow
Dark
Can do the same process 2 more times.
Dense, Ghastly
ZTF-Night 9
100
Slices zombies with a sword.
Fast
Light
Does 2x the damage.
Special
ZTF-Night 10
100
Does heavy damage punches, but every hit destroys a part of it.
Slow
Normal
Defense
ZTF-Night 12 (Daylight Mode)
50
Explodes apon defeat, in a 3x3 area.
Slow
Normal
Defense, Kabloom
ZTF-Night 12 (Moonlight Mode)
100
Explodes apon defeat, in the entire lane.
Fast
Normal
Defense, Kabloom
ZTF- Night 17
200
Hatches into a flock of Chickpeas.
Moderate
Light
Hatches faster.
Kabloom, Legume
ZTF- Night 19
25
Turns into a random plant, but only in a minute. Really handy in boss battles.
Slow
Normal
Special
ZTF- Night 23
275
Shoots random projectiles.
Fast
Normal
Legume, Dense, Kabloom, Fruit, Frost
ZTF- Night 27
75
Shoots pellets, that push the zombie back a bit.
Slow
Dark
It does more knockback.
Dense
ZTF- Night 31
75
Freezes the entire screen
Slow
Normal
Dense, Frost
ZTF- Night 35
150
Punches zombies constantly.
Moderate
Light
Uppercuts more often.
Special
The Moon (1st chapter in Project Undead)[]
ZTF- Night 37
25
Prevents plants from floating into orbit
Fast
Normal
Special
TM- Day 1 (Daylight Mode)
25
When eaten, makes the zombie produce sun every hit.
Slow
Light
It can now spread.
Productive, Legume
TM- Day 1 (Moonlight Mode)
25
When eaten, makes the zombie explode into 75 sun.
Slow
Dark
Can also produce sunbombs apon eaten.
Ghastly, Legume
TM- Day 4
100
Lobs cabbages, that can go over barriers
Fast
Normal
Arodynamic
TM- Day 6
100
Lobs kernal, and sometimes butter, that can go over barriers
Fast
Normal
Arodynamic
TM- Day 12
325
Lobs melons that do lots of damage, over barriers
Fast
Normal
Arodynamic, Fruit
TM- Day 17
500
Same as Melon-Pult, but slows down zombies.
Fast
Dark
Zombies are now slower.
Arodynamic, Fruit, Frost
TM- Day 22
175
Stomps on the ground, creating a wave of ice, then disappears.
Slow
Normal
Fruit, Frost
TM- Day 27 (Daylight Mode)
175
Shoots piercing spikes.
Moderate
Light
Can shoot in a 360* degree area.
Fruit, Ghastly
TM- Day 27 (Moonlight Mode)
175
Shoots beams of pink thunder
Moderate
Dark
It's shots are homing
Fruit, Kabloom
TM- Day 35
0 (250+ every use)
Creates a power tile.
Slow
Normal
Special
Pixel Distortion (2nd chapter of Project Undead)[]
PD- Day 1
25
Prevents plants from being corrupted by the ground.
Fast
Normal
Special
PD- Day 3
75
Same as a Peashooter, but does way less damage.
Fast
Normal
Legume
PD- Day 4
25
Produces less sun than a Sunflower, but is more convinient.
Fast
Light
Can shoot weak beams of light.
Productive
PD- Day 8
75
Damages a random zombie.
Slow
Normal
Special
PD- Day 13
150
Shoots spikes, but can only attack air zombies.
Moderate
Normal
Dense, Kabloom
PD- Day 15
125
Shoots a ring of fumes around it.
Slow
Dark
Longer Range
Dense
PD- Night 3
75
Shoots a beam of electricity, that stuns a zombie.
Moderate
Normal
Dense, Kabloom
PD- Night 6
225
Shoots peas that stay on armor, until it destroys it.
Fast
Normal
Ghastly, Legume
PD- Night 9
100
shoots weak lightning bolts.
Fast
Normal
Dense
PD- Night 11
125
Explodes in a lane.
Slow
Normal
Kabloom
Primal Rage (Final Chapter)[]
PR- Day 5 (Daylight Mode)
75
Creates more sun than the average sunflower.
Fast
Light
Same as sunflower, but is more fierce.
Primal, Productive
Primal Starflower
PR- Day 5 (Moonlight Mode)
75
Sends sunbombs down the lane.
Fast
Dark
Leeches health from zombies.
Primal, Productive
PR- Day 8
75
Faster seed recharge rate. Same health amount as a Wall-nut.
Fast
Normal
Primal, Defense
PR- Day 11
50
Same as Potato Mine, but with a 3x3 explosion.
Slow
Normal
Primal, Kabloom
Primal Storm-Shroom
PR- Day 18
225
In a 5x5 radius, it zaps zombies, doing normal damage
Fast
Dark
More Damage
Primal, Dense
Primal Prickly Pear
PR- Day 26
200
Shoots high damage spikes, but the spikes are effected by gravity, having shorter range.
Moderate
Light
Higher range
Primal, Fruit
Mission Plants[]
Beat Lunar Cavern
150
Shoots spores, that not just go over barriers, but create a new replica after the zombie gets defeated.
Fast
Normal
Dense, Arodynamic
Roll a Grape Gallery Dice (Common)
125
Damages zombies in the air and on the ground, but only if they pass through it.
Slow
Normal
Ghastly, Fruit
Roll a Grape Gallery Dice (Uncommon)
125
Explodes into multiple bouncing projectiles.
Slow
Normal
Kabloom, Fruit
Roll a Grape Gallery Dice (Rare)
125
Damages zombies, while trapping them in bubbles.
Fast
Normal
Dense, Fruit
Special Plants[]
Buy for 200 ingame coins.
50
Turns its petals, making all air zombies go away.
Moderate
Special
Special
Buy for 2500 ingame coins.
150
Creates 2x the sun as a sunflower.
Slow
Special
Productive
Buy for 2500 ingame coins.
225
Cannot sleep in the day. Grows like Sun-Shroom. Shoots spores like Scaredy-Shroom, but every time it grows, it gets more powerful. (Yes, it is based off of RandomSunfish.)
Fast
Special
Dense
Buy for 2500 ingame coins.
250
Fires 5 times faster than a Peashooter.
Fast
Special
Legume, Ghastly
Mints[]
Liga-mint
Get it for 25 Mintbuds
N/A
Enhances Legume plants.
Can't Use
Mint
Develop-mint
Get it for 25 Mintbuds
N/A
Enhances Productive plants.
Can't Use
Mint
Fila-mint
Get it for 25 Mintbuds
N/A
Enhances Defense plants.
Can't Use
Mint
Manage-mint
Get it for 25 Mintbuds
N/A
Enhances Kabloom plants.
Can't Use
Mint
Attach-mint
Get it for 25 Mintbuds
N/A
Enhances Dense plants.
Can't Use
Mint
Achieve-mint
Get it for 25 Mintbuds
N/A
Enhances Special plants.
Can't Use
Mint
Nutri-mint
Get it for 25 Mintbuds
N/A
Enhances Fruit plants.
Can't Use
Mint
Winter-mint
Get it for 25 Mintbuds
N/A
Enhances Frost plants.
Can't Use
Mint
Embody-mint
Get it for 25 Mintbuds
N/A
Enhances Ghastly plants.
Can't Use
Mint
Impprove-mint
Get it for 25 Mintbuds
N/A
Enhances Arodynamic plants
Can't Use
Mint
Enhance-mint
Get it for 25 Mintbuds
N/A
Enhances Primal Plants
Can't Use
Mint
Main Game Premiums[]
(Achievment: Ice to see you!)
Slow down or freeze 20 zombies.
175
Slows down zombies for every pea.
Moderate
Special
Legume, Frost
(Achievement: Inner Anger...)
Defeat a total of 50 zombies
150
Eats a zombie, but takes a long time to chew.
Slow
Special
Special, Ghastly
(Achievement: Artillery)
Plant 30 pea plants in 1 level.
200
Shoots 2x the peas a Peashooter shoots.
Fast
Special
Legume
(Achievement: Back in time!)
Use only peashooters in 1 level.
225
Shoots Rocky peas.
Slow
Special
Legume
(Achievement: Nostalgia Trip)
Only use plants from PVZ1
250
Shoots 4 peas
Slow
Special
Legume
(Achievement: Overload)
Get 2000 sun in 1 level!
0
Creates 225 sun and dissapears.
Slow
Special
Productive, Kabloom
(Achievement: Anti-Mechanic)
Use 15 E.M. Peaches.
150
Disables mechs in a 3x3 radius, but comes back after 40 secs.
Slow
Special
Fruit, Ghastly
Memory Blockage Plants (Type of Premium)[]
Get 5 pieces of Memoriao
0
Destroys a prop for you.
Slow
Memory
Ghastly
Get 14 pieces of Memoriao
125
Creates a huge explosion, but leaves a crater behind.
Moderate
Memory
Dense, Ghastly
Get 9 pieces of Memoriao
50
Crushes the zombie in front or behind it.
Moderate
Memory
Arodynamic, Fruit
More Soon
Achievements[]
Name
How to Unlock
Reward
Ice to See You
Slow down or freeze 20 zombies.
Inner Anger...
Defeat a total of 50 zombies
Artillery
Plant 30 pea plants in 1 level.
Back in time!
Use only peashooters in 1 level.
Nostalgia Trip
Only use plants from PVZ1
Big Time Job
Defeat 100 Zombies
A new code
(B1G H3AD: Gives zombies big heads)
The Zombotany Destroyer
Play a level, but only use Sunflowers/Starflowers, Wall-Nuts, and Chompers
A new code
(V3RY HARD: Turns every zombie into a zombotany)
Overload
Get 2000 sun in 1 level!
Anti-Mechanic
Use 15 E.M. Peaches.
Bear-ing Fruit
Beat Zombie Bear
3 Diamonds, and 25 Mintbuds
Pear-alien Invasion
Beat UZO
3 Diamonds, and 25 Mintbuds
Se-source Salad
Beat The Source.... for the 1st time. (Only in NUS)
3 Diamonds, and 25 Mintbuds
Effort Fruit
Beat Project Z
3 Diamonds, and 25 Mintbuds
1st Piece of Evidence
Beat The Source, in ZTF
6 Diamonds, and 50 Mintbuds
2nd Piece
Beat the Source's sidekick
6 Diamonds, and 50 Mintbuds
3rd Piece
Beat the Corruption
6 Diamonds, and 50 Mintbuds
The Best, AROUND!
Beat the game, by beating Lilith.
160 Diamonds, and 500 Mintbuds
Zombies[]
Zombie
Ability
Damage
Health
Speed
First Appearance
N/A
Normal
Normal
Normal
T- 1
N/A
Normal
Tough
Normal
T- 3
N/A
Normal
Durable
Normal
T- 4
Spawns along with a wave of zombies.
Normal
Normal
Normal
T- 1
Gets more powerful without his newspaper.
Normal, then Herbavore
Tough
Normal, then Fast
T- 6
Can charge into a plant.
Normal
Durable
Fast
T- 9
Same as Football Zombie, but can also punt the plants, and even punt explosive imps!
Herbavore
Machined
Fast
T- 10 (Hardmode)
Can swim in water.
Normal
Depends on type.
Normal
T- 11
Can't be hurt, unless it is eating a plant.
Normal
Normal
Normal
T- 15
Can spawn bees apon defeat
Normal
Tough
Hungry
FFGB- 5
N/A
Weak
Tiny
Flighty
FFGB- 5
Mows down plants
Instant Defeat
Machine
Normal
FFGB- 11
N/A
Herbavore
Normal
Normal
FFGB- 14
Can scratch plants. Can stomp plants.
Instant Defeat
Unstoppable
Can move anywhere it wants.
FFGB- 18
Balloon Zombie
Flys over plants
Normal
Normal
Fast
RF- 1
Can leap over plants with his dolphin.
Normal
Normal
Speedy, then Normal
RF- 1
The Zombie from the Red Sea
Same as the Snorkel Zombie, but can't be spotted by a Coconut Sniper
Normal
Normal
Normal on land, Fast in water.
RF- 7
Zombie Submarine
Can summon zombies if crashed on land
Normal
Machine
Normal in water, Immobile on land.
RF- 11
Zombie Shark
Can eat a plant in one bite, but not if it has more health than average.
Heavy
Durable
Normal in water, Immobile on land.
RF- 17
Wavemaker Zombie
Can create a wave, destroing the nearest plant in the lane.
Normal (Bite)
Instant Defeat (Wave)
Normal
Normal
RF- 24
UZO (Unidentified Zombefied Object)
Can create zombies by getting them from its mothership. Can abduct plants. Can create potions to make zombies more powerful. Can alter the flood.
Instant Defeat
Unstoppable
Can move anywhere it wants.
RF- 30
Conebot
Can create a Conehead Zombie in front of it, but can only do it if a zombie isn't in front of it.
Normal
Machine
Hungry
NUS- 2
Bucketbot
Same as the Conebot, but with Buckethead Zombies.
Normal
Machine
Slow
NUS- 8
Nanotech
It does damage to plants, that can't be healed.
Weak
Tiny
Normal
NUS- 12
Mini UZO
Can abduct the first plant in the lane, but will not return after.
Instant Defeat
Normal
Normal
NUS- 17
Teslawelder Zombie
N/A
Strong
Normal
Hungry
NUS- 22
The Source... (Battle 1)
Same as UZO, but is stronger, and can't use the tides.
Instant Defeat
Unstoppable
Can move anywhere it wants.
NUS- 37
Peashooter Zombotany
Can shoot peas at the plants.
Normal
Normal
Normal
ZTF- 5
Wall-Nut Zombotany
Replaces the Buckethead Zombie in ZTF.
Normal
Durable
Normal
ZTF- 1
Malfunctioned Zombotany
Has the factors of the first 2 zombotanys together.
Normal
Durable
Fast
ZTF- 8
Repeater Zombotany
Shoots 2x the peas a Peashooter Zombotany shoots.
Normal
Normal
Normal
ZTF- 13
Project Z (Miniboss)
Can create Zombotanys.
Doesn't Attack
Colossal
Can move anywhere it wants.
ZTF- 15
Tin Mech Zombie (Name will probably change)
Can slam plants, doing massive damage.
Massive
Machine
Snail Pace
ZTF- 19
Concrete-pusher Zombie
Pushes blocks of concrete, creating a stain in the grass, which is unplantable.
Normal
Normal
Normal
ZTF- 26
The Source... (Battle 2)
Same as the last battle, but can now stomp plants, and shoot lasers.
Instant Defeat
Unstoppable
Can move anywhere it wants.
ZTF- 37
Galactic Zombie
Isn't effected by Sun Bean or Moon Bean.
Normal
Durable
Hungry
TM- 3
Glurg
The 1st alien in the game, it can't be affected by ice.
Normal
Normal
Normal
TM- 4
Blarn
Another alien. Can make a force field around it, but it is only for a short time.
Normal
Normal
Hungry
TM- 4
Zombie Alien
Has the factors of the 2 alien types
Normal
Normal
Hungry
TM- 11
Catapult Zombie
Can lob a basketball at the last plant in the lane
Normal
Machine
Normal
TM- 25
The Source's Sidekick
Same as last battle, but can demolish an entire lane.
Instant Defeat
Unstoppable
Can move anywhere it wants.
TM- 38
Can safely walk on corruption.
Normal
Depends on type.
Normal
PD- 1
Pixel Harvester Zombie
Absorbs classic plants to get more powerful
Normal
Normal
Hungry
PD- 9
Smashes plants with a Utility Pole.
Instant Defeat
Colossal
Hungry
PD-15
Pixel Turret
Shoots pixels that damage plants.
Normal
Machine
Stationary
PD- 24
Corruption
Can stomp plants, can summon a lane of corruption. Can summon zombies and aliens.
Instant Defeat
Unstoppable
Can move anywhere it wants.
PD- 30
Lilith
Can summon portals to trap plants. Can launch dark energy at the plants, sometimes turning them into Zombotany.